Mobius Final Fantasy

Platform: iOS

Reviewer: Ian

Date: 10 September 2016

<- Home

I am always a bit nervous about mobile games. So many of them are just cash cows and don't really have content. I read somewhere that this might not be that type of game, so I gave it a shot. First, I’ll address the good bits about the game. The graphics are actually decent for a mobile game. Battle animations are pretty cool (in the style of Final Fantasy). I can tell they adopted a lot of the animations from FFXIV, but a company can steal from itself, right? The combat system is decently complicated. It’s not really about luck, as you have to think carefully before acting.

Now, on to the negative points. There just is not a lot to the game. The majority of the content is dealing with your “cards”, which seems to be a feature of a lot of poorly conceived mobile games. The story is weak, and there are just too many menus and ways to deal with your cards. You really need a manual to get a handle on everything. There are also a lot of in-app purchases, though these are optional and you can play through the game without them. I am pretty sure I could get away with never paying, but I can see why people would want to. I would much rather pay $30 and get a full Final Fantasy game that happens to be on mobile, than a ‘skinned’ Final Fantasy-like mobile game. Also, no mobile game should send you notifications when you haven't played. It incessantly reminds you of its existence: “You haven't played in awhile. You really should come back and pay *cough* I mean play *cough* again”. In the end, it’s a mediocre time waster at best.